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Sunroom Backgammon

By Partech Systems

Backgammon, big and clear, at your own pace.

Classic backgammon, big and clear, against kind opponents who wait for you. Hints that explain, and no ads during a game.

  • Free
  • No account
  • No ads during a game
  • Works with TalkBack
A hint marking two moves on the board, with the words "Try 6 to 5 and 8 to 3. Make your 5-point. It leaves a checker on its own, and Frank has about 1 chance in 3 of hitting it. It's worth the risk."
A game of Sunroom Backgammon on the Promenade look, the 24 points running down the screen as wide rows with big numbers, a cream checker picked up on the 6-point with its one place to go ringed and a big button below saying 5, uses 1
Why it’s different

Backgammon you don’t have to squint at

A board made for your phone

The board is turned on its side, so the points run down the screen as wide rows with big numbers. Tap a checker and every place it can go is ringed and labelled with the die it uses. On small phones, big "Move from" and "Move to" buttons do the job instead.

Kind opponents, fair dice

Dot, Frank and Anjali play at Easy, Normal and Sharp, one checker at a time, and wait until you're ready. Every face of the dice is exactly as likely, and the computer never sees the dice to come. Or play a friend on the same screen.

Hints that explain

A hint rings the best move and says why, in plain words, including how likely a lone checker is to be hit. Undo is free and unlimited until you tap Done.

Play by ear

It works with TalkBack, and with TalkBack off it can read each roll and move aloud. "Where things stand" tells you the race, the score and the last move in sentences.

See it

Three looks, three opponents

A game of Sunroom Backgammon on the Promenade look, the 24 points running down the screen as wide rows with big numbers, a cream checker picked up on the 6-point with its one place to go ringed and a big button below saying 5, uses 1
PromenadeCoral and navy points on warm sand, in a deep navy room.
A hint marking two moves on the board, with the words "Try 6 to 5 and 8 to 3. Make your 5-point. It leaves a checker on its own, and Frank has about 1 chance in 3 of hitting it. It's worth the risk."
Hints in wordsThe best move is ringed on the board, and the reason written out.
The light Daylight look with a cream checker picked up on the 24-point and big buttons for the two places it can go, 23 using the 1 and 20 using both dice
DaylightLight all over, for a bright room.
The Night look, yellow and grey points on black, with a checker coming in from the bar and a big yellow button saying From the bar to 20
NightBlack, white and yellow for the strongest contrast.
The first-launch question "Would you like Sunroom Backgammon to talk?" with big Yes and No buttons
It can talkWith TalkBack off, it reads each roll and move aloud if you like.
The end of a match, "You won the match!", Frank saying "You had me there." and a button for a new game
You won the matchA word from your opponent, and your matches won.
How it plays

Sunroom Backgammon is classic backgammon, made big and clear and played at your own pace. Move all fifteen of your checkers round the board and home, then bear them off before your opponent does. You play Dot, Frank or Anjali, or a friend on the same screen.

The board is turned on its side to suit an upright phone: the 24 points run down the screen as wide rows, each with its number large at the edge. Tap a checker and every place it can go is ringed and labelled with the die it uses, and the same choices appear as big buttons under the board. There's never a clock, and Undo is free until you tap Done.

Not sure what to play? A hint rings the best move and says why in plain words. There are three looks to choose from: deep navy Promenade, light Daylight for a bright room, and black-and-white Night for the strongest contrast.

Tips

How to play well

  1. Make points, not blots

    Two or more checkers on a point are safe. A checker on its own can be hit and sent back to the start.

  2. Build your home board

    Points you hold near home make it hard for your opponent's hit checkers to come back in.

  3. Count the race

    Each side's box says how far it has to go. When you're well ahead, get your checkers home and stop fighting.

  4. Not sure? Ask

    Tap Hint and the game rings the move it would play, and says why.

Questions

Asked and answered

Is Sunroom Backgammon free? Are there ads?

Yes, it's free to play in your browser. An ad never interrupts a match, and there are no banners. Your first ten matches have no ads at all; after that an ad may appear between matches, at most once every ten matches and never twice within five minutes. Undo never needs an ad. The first three hints in each game are free; after that, you can watch a short ad for another hint if you choose.

Are the dice fair?

Yes. Every face is exactly as likely, and the computer players decide only from the board and the dice in front of them. They never see the dice to come.

Is there a doubling cube?

Yes, if you'd like it. It's off unless you turn it on in Settings, and it's used only in matches of 3 or 5 points, with the Crawford rule. With it off, every game is worth one point.

Can I play it without looking at the screen?

Yes. It works with TalkBack, and with TalkBack off it can read itself aloud (turn on Speak in Settings). Every point, the bar and the dice have plain names.

Will I lose my game if I leave?

No. Your game is saved after every move, so you can close the page or take a call and carry on later.

Sunroom Backgammon is made by Partech Systems Limited.

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