Board · Web

Sunroom Dominoes

By Partech Systems

Big tiles. Plain words. No rush.

Classic dominoes with big tiles, plain words and friendly players who wait for you.

  • Free
  • No account
  • No ads during a game
  • Saved after every move
The question "Where should the 4–1 go?" with two big yellow buttons, "Play on the 1 end, ends become 4 and 4" and "Play on the 4 end, ends become 1 and 1", and the two open ends labelled on the board
A game against Hilda and Bernard on the periwinkle table, the ends 2 and 6 shown big above the line, four big upright tiles in your hand with the 6–5 outlined in a dashed line and the words "Play the 6–5 on the 6 end. It's your heaviest tile that fits, so it won't count against you if someone else goes out."
Why it’s different

Dominoes you don’t have to squint at

Big tiles you can read

Big black spots on ivory tiles, or numbers if you prefer, in a typeface made for low vision. The line always fits the screen, and the two open ends are shown big above the board and named in words.

Plain words, every move

Who played what and what to do next is always written out. Turn on Read aloud and the game says each turn and hint out loud. A tile that doesn’t fit says why, and a tile that fits both ends asks which with two big buttons.

Friendly, fair players

Hilda, Bernard and Joyce play at Easy, Normal or Sharp. They never see your tiles, every shuffle is fair, and nobody hurries you.

Your kind of game

The Draw game or the Block game, with All Fives (Muggins) if you like it, played to 50, 100 or 150 points against one, two or three players.

See it

Three looks, three ways to play

A game against Hilda and Bernard on the periwinkle table, the ends 2 and 6 shown big above the line, four big upright tiles in your hand with the 6–5 outlined in a dashed line and the words "Play the 6–5 on the 6 end. It's your heaviest tile that fits, so it won't count against you if someone else goes out."
Ask for a hintIt names the tile, the end and why.
The question "Where should the 4–1 go?" with two big yellow buttons, "Play on the 1 end, ends become 4 and 4" and "Play on the 4 end, ends become 1 and 1", and the two open ends labelled on the board
Fits both ends?Two big buttons say what the ends become.
The light Daylight look after you play the 5–4, with the words "You played the 5–4 on the 4 end. Ends 5 + blank = 5: you score 5. Hilda's turn next. Undo works until she plays."
DaylightEvery All Fives score said in words.
The High contrast look, a double 4 on a black board and your five white tiles, the two you can play outlined in yellow, with the words "Bernard played double 4. Your turn: tap a tile with a thick outline."
High contrastWhite tiles on black, with yellow outlines.
The end of a hand, "You win the hand!", Hilda saying "You had me there." and a table of each player's points from All Fives and from the hand, with a big Next hand button
You win the handThe spots counted and the scores, in words.
How it plays

Sunroom Dominoes is the classic double-six domino game, made easy on the eyes. Match a number at either open end of the line and be the first to play all your tiles. You play against Hilda, Bernard and Joyce, friendly people who never see your tiles and never hurry you.

The tiles are big, with big black spots, and the ones you can play stand out with a thick outline. The two open ends are always shown big above the board and named in words, so there's nothing to work out from a crowded line. When a tile fits both ends, two big buttons ask where it should go and say what the ends will become.

Play the Draw game or the Block game, and add All Fives if you like scoring as you go: every score is explained, from "Ends 5 + blank = 5: you score 5" to the spots counted at the end of a hand. There are three looks to choose from: periwinkle, light Daylight for a bright room, and High contrast, white tiles on black.

Tips

How to play well

  1. Get rid of heavy tiles

    If someone else goes out, the spots left in your hand count for them. Play your big tiles early when you can.

  2. Keep the ends you hold

    Try to leave ends that match tiles still in your hand, so you have something to play next time.

  3. Doubles are hard to place

    A double only fits one number. Play it while that number is showing.

  4. Not sure? Ask

    Tap Hint and the game says which tile it would play, on which end, and why.

Questions

Asked and answered

Is Sunroom Dominoes free? Are there ads?

Yes, it's free to play in your browser. There are never ads during a game and no banners. Your first ten games have no ads at all; after that an ad may appear between games, at most once every ten games and never twice within five minutes. Three hints in each hand are free; after that, a hint asks if you'd like to watch a short ad for another, and you can always say no. Undo never needs an ad.

What's the difference between the Draw game and the Block game?

In the Draw game, when nothing fits you draw spare tiles one at a time until something does. In the Block game, when nothing fits you simply pass.

What is All Fives?

An optional way to score, also called Muggins. Whenever a play makes the two ends add up to 5, 10, 15 or 20, that player scores it at once. The game always says how a score was made.

Can I take a move back?

Yes. Undo takes back your last tile until the next player has had their turn. At Relaxed pace they wait a few seconds first, so there's time to notice a slip.

Do the other players cheat?

No. They decide only from their own tiles and what anyone at the table could see, and every shuffle is fair.

Will I lose my game if I leave?

No. Your game is saved after every move, so you can close the page or take a call and carry on later.

Sunroom Dominoes is made by Partech Systems Limited.

Privacy policy · Support · More games

Find a product