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Sunroom Pyramid

By Partech Systems

Pairs that make 13. Every deal can be won.

Pyramid solitaire with big, clear cards, hints in plain words, no timer and no ads during a game.

  • Free
  • No account
  • No timer unless you want one
  • Saved after every move
A hint lighting up the three of clubs and the turned-up ten of spades, with the words "Hint: Pair the three of clubs with the ten of spades from the turned-up pile: 3 + 10 = 13."
A game of Sunroom Pyramid on the Sandstone look, the pyramid of big cream cards with the free cards outlined in gold, the two of hearts picked and ticked, and the words "Two of hearts picked. Now tap a jack to make 13." above
Why it’s different

Pyramid you don’t have to squint at

Cards you can read

Big card corners in a typeface made for low vision, with Large or Extra large text. Aces and picture cards can show their number, so you don't have to remember that a queen is 12.

Hints in plain words

A hint lights up the next move on a way to win and says it in a sentence, such as "8 + 5 = 13". Three hints in each game are free, then a short ad of your choice gives another. Undo is always free.

Every deal can be won

Each deal was won by a solver, with the classic three times through the deck, before it was added. Deals it couldn't win are never dealt.

Just tap

Tap a card, then its partner. A king goes on its own. Every card you can use has a bold outline, and a wrong pair is explained in words.

Today's deal

One deal a day, the same for everyone, to play at your own pace.

See it

Three looks, plain words

A game of Sunroom Pyramid on the Sandstone look, the pyramid of big cream cards with the free cards outlined in gold, the two of hearts picked and ticked, and the words "Two of hearts picked. Now tap a jack to make 13." above
SandstoneCream cards on a warm sandstone table.
A hint lighting up the three of clubs and the turned-up ten of spades, with the words "Hint: Pair the three of clubs with the ten of spades from the turned-up pile: 3 + 10 = 13."
Hints in wordsThe move lights up and the sum is written out.
The light Daylight look with brown outlines, and the words "10 and 2 make 12, not 13. The two of hearts is picked now." after a wrong pair
DaylightA pale sand table for bright rooms.
The Highest contrast look, white cards on a black table with yellow outlines on the free cards and a cyan ring on the picked seven of hearts
Highest contrastWhite cards on black, with yellow outlines.
The win screen, a sun over a stepped pyramid above the words "You cleared the pyramid", the number of moves, a "Fewest moves yet" badge and a button for a new game
ClearedNo clock, no score: just a sun over the pyramid.
How it plays

Sunroom Pyramid is the classic patience laid out to be easy on the eyes. Twenty-eight cards sit in a pyramid of seven rows; take away two uncovered cards that add up to 13, and a king on its own, until the pyramid is clear. Tap a card and then its partner. Every card you can use has a bold outline, and the card corners are big, in a typeface designed for readers with low vision.

Every deal has been checked to be winnable. When you're stuck, a hint shows the next move on a way to win and says it in words. Undo is unlimited, and there's no clock unless you want one. The deck is called the deck, and the turned-up cards are "Turned up": no patience jargon.

There are three looks to choose from: warm Sandstone, light Daylight for a bright room, and Highest contrast, white cards on black. And there's a deal of the day, the same for everyone.

Tips

How to play well

  1. Kings first

    A king goes on its own, so take it as soon as it's uncovered. It never needs a partner and frees the cards beneath it.

  2. Pairs that uncover cards

    When you have a choice, take the pair that frees cards in the pyramid. A pair made with the turned-up card frees nothing on the table.

  3. Look before you turn

    Before tapping the deck, check every outlined card and the turned-up card for a pair. A card you leave in the turned-up pile gets buried.

  4. Stuck? Ask for a hint

    The hint shows a move on a way to win from where you are. If there isn't one, it says so, and Undo takes you back.

Questions

Asked and answered

Is Sunroom Pyramid free? Are there ads?

Yes, it's free to play in your browser. An ad never interrupts a game, and there are no banners. Your first ten games have no ads; after that an ad may appear between games, at most once every ten games and never twice within five minutes. The first three hints in each game are free, then you can watch a short ad for another if you choose. Undo never needs an ad.

Can every deal be won?

Yes. Every deal was won by a solver using the game's own rules, with three times through the deck, before it was added. The solver knows where every card is, so a deal can be won, but not every way of playing it wins. Undo and Hint help.

How many times can I go through the deck?

Three times, the classic rule, or as many as you like. You can change it in Settings, and it applies from the next game.

What are the picture cards worth?

Ace 1, jack 11, queen 12 and king 13. A king goes on its own. Settings can show these numbers on the cards (they're on unless you turn them off).

Is there a timer?

Only if you want one. The clock is off unless you turn it on in Settings, and nothing in the game is timed.

Where are my statistics saved?

In your browser on this device. There's no account, and clearing the site's data deletes them.

Sunroom Pyramid is made by Partech Systems Limited.

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