Card · Web

Sunroom Spider

By Partech Systems

Big, clear cards. Every deal can be won.

Spider solitaire with big, clear cards, one, two or four suits, and deals that can all be won.

  • Free
  • No account
  • No timer unless you want one
  • Saved after every move
A hint outlining the three and two of hearts and the four of hearts they go on, with the words "Move the 2 cards from the three of hearts down onto the four of hearts."
A two-suit game of Sunroom Spider on the Indigo look, ten columns of ivory cards with big black spades and red hearts, the status line saying "Tap a card to move it. When you're stuck, tap Deal." and big Undo, Hint, Deal and Menu buttons below
Why it’s different

Spider you don’t have to squint at

Cards you can read

Ten columns is a lot for a phone, so every card prints its rank as wide as the card with the suit beneath. Long columns close up neatly instead of running off the screen.

One, two or four suits

One suit (all spades) is the gentlest way in. Two suits adds hearts, and four is the full game. Each has its own statistics and its own deal of the day.

Every deal can be won

Each deal has been played through and won by a solver before you see it. Deals it couldn't win are never dealt.

Tap, don't drag

Tap a card and it moves to the best place; tap again for the next place. Or, in Settings, tap a card and then tap where it goes. Dragging works too, but you never need it.

Help when you want it

Undo as often as you like, even a deal. A hint shows a move on the way to a win and says it in plain words. Three hints in each game are free, then a short ad of your choice gives another.

See it

Three looks, three ways to play

A two-suit game of Sunroom Spider on the Indigo look, ten columns of ivory cards with big black spades and red hearts, the status line saying "Tap a card to move it. When you're stuck, tap Deal." and big Undo, Hint, Deal and Menu buttons below
IndigoIvory cards on a slate-indigo table.
A hint outlining the three and two of hearts and the four of hearts they go on, with the words "Move the 2 cards from the three of hearts down onto the four of hearts."
Hints in wordsThe cards light up and the move is written out.
The High contrast look, white cards with black and red ranks on a black table, and the hinted cards outlined in yellow
High contrastWhite cards on black, with yellow outlines.
The Daylight look, white cards on a pale grey-blue table, with long runs of hearts and spades fanned down two columns
DaylightA pale table and dark buttons, for bright rooms.
The home screen with a small spider hanging in front of a rising sun, the words Sunroom Spider, a choice of 1, 2 or 4 suits, and buttons for New game and Today's deal
One, two or four suitsOne suit is the gentlest way in.
The win screen, a yellow sun above the words "You won!", the number of moves, wins so far, and buttons for a new game or home
WonNo score to chase: just a sun.
How it plays

Sunroom Spider is the classic patience game laid out to be easy on the eyes. Ten columns is a lot to fit on a phone, so every card prints a big rank and suit in the strip you can see, in a typeface designed for readers with low vision. Long columns close up neatly rather than running off the screen.

Tap a card and it moves to the best place, with the cards on top of it. Build runs of one suit from king down to ace, and each complete run is put away. When you're stuck, Deal puts a new card on every column. The line at the top always says what to do next, a hint shows a move on the way to a win, and Undo is unlimited.

Choose one suit to start, then two or four when you're ready. There are three looks: slate Indigo, a light Daylight table for bright rooms, and High contrast. And there's a deal of the day, the same for everyone.

Tips

How to play well

  1. Build in one suit when you can

    Any card can go on the next card up, but only cards of one suit move together. A seven of hearts on an eight of hearts can travel later; on an eight of spades it's stuck.

  2. Empty a column early

    An empty column takes any card or run, which makes it the most useful space on the table. Turning over face-down cards to empty one is usually worth it.

  3. Deal when you're stuck, not before

    Each deal puts a card on every column and can bury your runs. Make every move you can first. You can't deal while a column is empty, so fill it first.

  4. Ask for a hint

    The hint finds a move on a way to win from here and tells you in a sentence. If you've made a wrong turn, Undo takes you back as far as you like.

Questions

Asked and answered

Is Sunroom Spider free? Are there ads?

Yes, it's free to play in your browser. An ad never interrupts a game, and there are no banners. Your first ten games have no ads at all; after that an ad may appear between games, at most once every ten games and never twice within five minutes. Undo never needs an ad. The first three hints in each game are free; after that you can watch a short ad for another hint if you choose.

Can every deal really be won?

Yes. Every deal was played through and won by a solver, and the win was replayed with the game's own rules, before it was added. The solver knows where the face-down cards are, so a deal can be won from the start, though not every way of playing it wins. Undo and Hint help you find the way.

Which should I choose, one, two or four suits?

Start with one suit. It's the same game but runs are easier to build. Two suits (spades and hearts) is a little harder, and four suits is the full, classic challenge.

Is there a timer?

Only if you want one. The clock is off unless you turn it on in Settings, and nothing in the game is timed.

Will I lose my game if I leave?

No. Your game is saved after every move, so you can close the page or take a call and carry on later with Continue.

Where are my statistics saved?

In your browser on this device. There's no account, and clearing the site's data deletes them.

Sunroom Spider is made by Partech Systems Limited.

Privacy policy · Support · More games

Find a product