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Sunroom Yacht Dice

By Partech Systems

Big, clear dice. A scorecard that adds up for you.

The family dice game in large print, with friendly computer players, free hints that explain and no ads during a game.

  • Free
  • No account
  • No timer
  • Saved after every roll
The top half of the scorecard, Ones and Threes already scored with ticks, Twos, Fours, Fives and Sixes showing "2 if you choose it", "12 if you choose it" and so on, and "51 more for the 35 bonus" underneath
Two 6s moved up to the Kept row and three dice in the Rolled row on turquoise felt, a big yellow Roll again button saying 2 rolls left, and the scores for You, Mabel, Ken and Joyce at the top
Why it’s different

Dice you don’t have to squint at

Dice you can see

Big ivory dice with bold black pips and the number written underneath. Tap a die to keep it and it moves up to its own Kept row, so what you're keeping is shown by where it sits, not by colour.

A scorecard that adds up for you

Every open box shows what it would score with the dice you have, and the game keeps the totals and tells you how far you are from the 35 bonus. A zero always asks first.

Hints that explain

A hint says which dice to keep or which box to score in, and why. Three hints in each game are free, then a short ad of your choice gives another. Undo is always free.

Friends at the table

Play on your own to beat your best, against Mabel, Ken and Joyce on the computer, or pass and play with up to four people on one device.

Fair dice, no hurry

The dice are never adjusted, and the computer players see only what you see. There's no clock, and the computer waits until you've read what it did.

See it

Three looks, three friends

Two 6s moved up to the Kept row and three dice in the Rolled row on turquoise felt, a big yellow Roll again button saying 2 rolls left, and the scores for You, Mabel, Ken and Joyce at the top
FeltIvory dice on turquoise felt, each with its number underneath.
The top half of the scorecard, Ones and Threes already scored with ticks, Twos, Fours, Fives and Sixes showing "2 if you choose it", "12 if you choose it" and so on, and "51 more for the 35 bonus" underneath
The scorecardEvery open box shows what it would score now.
A hint saying "Keep the two 6s and roll the other three. You're likely to score them in Three of a kind." with the two 6s and the Roll button outlined
Hints in wordsWhich dice to keep, and why.
The Play with sheet, with Mabel, Ken and Joyce all chosen, each with a shape badge and a line about how they play, and a Start button
Play withMabel, Ken and Joyce, from Easy to Sharp.
The High contrast look, white dice with black pips on black with yellow outlines, and a yellow Roll again button saying 1 roll left
High contrastBlack, white and yellow for the strongest contrast.
The end of a game, a yellow sun above "You won!", Mabel saying "Well played, love.", the final scores for You, Joyce, Ken and Mabel, and a New game button
The resultFinal scores, and a word from the table.
How it plays

Sunroom Yacht Dice is the old family dice game laid out to be easy on the eyes. Roll five big dice up to three times a turn, keep the ones you want, and score them in one of thirteen boxes: the numbers from Ones to Sixes, Three and Four of a kind, Full house, two straights, Five of a kind and Chance.

The scorecard does the adding up. Every open box shows what it would score with the dice in front of you, and the game tells you how many more you need for the 35 bonus. When you're not sure, a hint says which dice to keep and why.

Play on your own to beat your best, against Mabel, Ken and Joyce, or pass the phone round the table for up to four people. There are three looks to choose from: turquoise Felt, light Daylight for a bright room, and black-and-white High contrast. And there's today's game, the same dice for everyone.

Tips

How to play well

  1. Go for the bonus early

    Three of each number in the top half (three 1s, three 2s and so on) adds up to 63, which earns the 35 bonus. Scoring three or more of a number in its own box keeps you on track.

  2. Keep pairs, not singles

    With nothing obvious, keep a pair (or three of a kind) of a high number and roll the rest. It can turn into Three of a kind, Four of a kind or a Full house.

  3. Use Chance as a safety net

    Chance takes any five dice. Save it for a turn that goes badly instead of filling it early.

  4. Not sure? Ask for a hint

    The hint tells you what to keep and where it's likely to score. Read the reason, and the next turn comes easier.

Questions

Asked and answered

Is Sunroom Yacht Dice free? Are there ads?

Yes, it's free to play in your browser. An ad never interrupts a game, and there are no banners. Your first ten games have no ads at all; after that an ad may appear between games, at most once every ten games and never twice within five minutes. Undo never needs an ad. The first three hints in each game are free; after that, you can watch a short ad for another hint if you choose.

How do I play?

On your turn, roll the five dice up to three times, keeping any you like between rolls. Then score the dice in one of the thirteen boxes on your scorecard. When every box is filled, the highest total wins. How to play in the game shows each step in pictures.

Who are Mabel, Ken and Joyce?

Three friendly computer players. Mabel plays simply and is easiest to beat, Ken thinks a roll ahead, and Joyce plays the odds. You can play against one, two or all three.

Are the dice fair?

Yes. The dice are never adjusted for you or for the computer players, and the computer players decide only from what's on the table, the same as you.

Is there a timer?

No. There's no clock and nothing in the game is timed.

Will I lose my game if I leave?

No. Your game is saved after every roll, so you can close the page or take a call and carry on later.

Where are my statistics saved?

In your browser on this device. There's no account, and clearing the site's data deletes them.

Sunroom Yacht Dice is made by Partech Systems Limited.

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